One who created One who created

2012 AW Collection at the exhibition of Paris after the brand debut at Tranoi, a full-fledged activity in Japan starts from 2014ss and in Tokyo.
Our features are the environment where there are creative designs and their own factories that produce it.
Brand theme is "appearance". Let the appearance of the item and the appearance of the person who owned it,
We value the fusion of design patterns and materials.
In order to do so, before establishing a brand, we decided to make the manufacturing surface to others and make it by their own hands.
The origin of "Paradiddle" of Katsuyukikodama paradiddle is named from our team system.
Paradiddle has the meaning of "tapping left and right alternately" in drum rhythm terms.
Craftsman causes a pattern, and sales staff will have a sales center, focusing on the designer's huge ball.
Cafe and Sales have the same rhythm in the rhythm that the designer caused. This session continues to change three created staff to the core.

2012 AW Collection at the exhibition of Paris after the brand debut at Tranoi, a full-fledged activity in Japan starts from 2014ss and in Tokyo.
Our features are the environment where there are creative designs and their own factories that produce it.
Brand theme is "appearance". We value the fusion of design patterns and materials so that the appearance of the item and the appearance of those who own it are beautiful.
In order to do so, before establishing a brand, we decided to make the manufacturing surface to others and make it by their own hands.
Katsuyukikodama ParadIddle
The origin of "Paradiddle" is named our team system.
Paradiddle has the meaning of "tapping left and right alternately" in drum rhythm terms.
Craftsman causes a pattern, and sales staff will have a sales center, focusing on the designer's huge ball.
Cafe and Sales have the same rhythm in the rhythm that the designer caused. This session continues to change three created staff to the core.

One who created One who created

CREATOR

One who created

All the branded creations are born from the designer Katsuyuki Kodama. I like to create a boyhood that draws silent and paintingly, and the power to produce a perspective with drawing, and the power to produce a product three-dimensionally, it is used in a pattern (type paper). .
Youth period encourages metal bands, and items have naming that works with music. He is a designer who experienced some bag brand sales and designers and cherish the creation of the creation while enjoying his character.

Manufacturing AND
Materials

About production background and material

Keep the appropriate number of producers with materials that can see the sources of purchasing

There is a freedom to select the material to be used for one factor that we have in-house factory. This seems natural, but if you leave the manufacture to another company, it happens that the material you want to use from the cost can not be used. When forming a creation, we believe that a compromise does not require the procurement of materials.
Although the material about fashion is as much as the number of stars, there is a material suitable for the design, and there is no correct answer.
Since the last few years, it may be attracting attention on leather distribution, so I will talk about leather materials here. For example, the Density Mania of the leather backpack has a fine embossing that does not notice.
This is the advantage of preventing the effect of preventing penetration immediately if it gets wet, and it is advantageous to be able to use some scratches.
We use animal skin raised as edible, and it is natural that there is a wound on the skin.
Using leather that does not contain any scratches is one of the factors that raise the waste of many parts that can not be used and raise the product price.
I think that it is one way to unnaturally entrusts the skin that is not scratched. Leather used for Density Mania has a wound, and we have created a leather that does not have lighter and excessively finished to fit the design, with tanors and development in Himeji in Japan.
Each design is suitable for selecting materials that have appropriate materials, and a material that can be stored.

There is a freedom to select the material to be used for one factor that we have in-house factory. This seems natural, but if you leave the manufacture to another company, it happens that the material you want to use from the cost can not be used. When forming a creation, we believe that a compromise does not require the procurement of materials.
Although the material about fashion is as much as the number of stars, there is a material suitable for the design, and there is no correct answer.
Since the last few years, it may be attracting attention on leather distribution, so I will talk about leather materials here. For example, the Density Mania of the leather backpack has a fine embossing that does not notice.
This is the advantage of preventing the effect of preventing penetration immediately if it gets wet, and it is advantageous to be able to use some scratches.
We use animal skin raised as edible, and it is natural that there is a wound on the skin.
Using leather that does not contain any scratches is one of the factors that raise the waste of many parts that can not be used and raise the product price.

In addition, it may be handed over the invisible part as the merit manufactured in our own factory in Japan.
It can be simplified to increase production efficiency, but it is a corresponding product. Leather products are basically strong and long-lived materials.
Even if you use it every day, the bag will be fatigued. In particular, the connection of the shoulder part, the root of the grip, etc. are more powerful than other parts.
We reinforce these parts (parts not being hidden in the lining) and have a long time to use it for a long time.
Another important thing is that you can keep the appropriate number of production in its own factory production.
The fashion industry mainly has a mass production with inexpensive workforce to reduce product costs, but we feel that it is important not to consume fashion, but it is important to enjoy creatation.
In addition, there is a goal of making environments that people who work to work in Japan and those who want to be involved in the process of structure.

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RESPERCT FOR
CHERISH THE GOODS

For the choice of love but not consumption

We aim to make things that we love.
Fashion will change with human lifestyle.
We believe that fashion is a passion.
Initialize the passion of the user's favorite,
Respect the feelings to be dated longer.

We make what we can use
I am aiming for.
Fashion is with human lifestyle
It will change.
We fashion
I think it is a passion.
Initialize the passion of the user's favorite,
Respect the feelings to be dated longer.